A downloadable game for Windows and Linux

Download NowName your own price

A colorful and creative 2D platformer with a LEVEL EDITOR!

Super Bombinhas is a 2D platformer in the style of the old classics like Super Mario World. It features a story mode with 7 worlds in the main quest and an unlockable secret world/level, as well as a level editor, allowing you to create and play your own levels using every element of the main game!

The levels in the story mode are carefully designed and full of secrets and collectibles. Each level has something new to offer.

You also unlock new characters to play along the story, each of them with unique stats or abilities! There are 5 playable characters in total.

In the editor, you can use all of the elements found in the main courses, as well as specify which characters are playable in your level!

Super Bombinhas is also open source! Check the repository here. Also, join the subreddit.

Version 1.5.2

  • Bug fixes

PlatformsWindows, Linux
Rated 4.3 out of 5 stars
(3 total ratings)
GenrePlatformer, Adventure
Tags2D, Level Editor, Pixel Art, Retro


Download NowName your own price

Click download now to get access to the following files:


Development log


Log in with itch.io to leave a comment.

I finished playing through the first world of this demo. This is a nice little platformer that has some interesting ideas of its own! However, I find that issues with the controls drag the gameplay down a bit.

My main issue with this game is how the jump height varies based on the character's momentum. I don't think this is a bad idea on its own, but there are multiple places in the levels where I was expected to build up walking speed and jump around and back onto a solid platform directly above. These jumps are made frustrating by how the momentum is lost if I change my direction before jumping and how there is often very little room to build up some momentum on the platforms I need to jump from. The slopes also feel a little awkward to move around on and I found myself getting somewhat stuck on them.

The shield and key items seem like they could be made more convenient if they were automatically used. I haven't encountered a reason not to immediately equip the shield when getting one, and it would save a little time if the keys were automatically consumed when trying to enter a locked door.

I encountered one issue with the wall collisions on the cave portion of Level 1-2; I jumped left and over the wall as the moving platform brought me to this area and found myself trapped within the walls, unable to escape.

Hi Taska, thanks a lot for the detailed feedback!

So, about the controls, specifically regarding the momentum issue, I think it's mostly a matter of getting used to... I had quite a few other people play the game and normally this is not a problem for them. I understand it is not perfect but it is incredibly hard to calibrate the controls to feel comfortable for everyone :P
On the other hand, about the slopes I really see it is a problem, but I have improved it in the next version that I will upload soon.

Regarding the use of the items, I think you're right and I will probably change these as you suggested (the key thing was already suggested by someone else as well).

Finally, regarding the collision problem in level 1-2, thanks for finding and reporting it, I will be sure to fix it for next version too. :)